How to Play Slant

Fill every cell with either a \ or / diagonal. Corner clue numbers tell you how many diagonals connect at that corner point.

Try it now — Easy 7x7 →

The Rules

Available in 3 sizes (5x5, 7x7, 10x10) and 3 difficulty levels (easy, normal, hard).

See It in Action

Place / or \ in every cell — corner numbers tell you how many diagonals meet at that corner point

How to Play

  1. Start with "0" corners — all four adjacent cells must have diagonals pointing away from that corner
  2. Start with "4" corners — all four adjacent cells must have diagonals pointing toward that corner
  3. Work outward from fixed corners using constraint propagation on adjacent cells
  4. Check that no single-cell loop (connected path with no exit) forms during solving

Pro Tips

Corner and edge intersections of the grid have only 1 or 2 adjacent cells — their clue is very constraining

A "0" corner eliminates two of the four diagonal orientations for each of its adjacent cells

Diagonals form connected paths through the grid — think about where the rivers of slants must flow

Frequently Asked Questions

What is Slant?

Slant (Gokigen Naname) is a logic puzzle where you draw a diagonal line in each cell. Numbers at grid intersections tell you how many of the adjacent diagonals meet at that corner.

Choose Your Challenge

Start with easy to learn the rules, then progress to harder difficulties.

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